I'm Hussein, a programmer and artist with a passion for game development.
I build shaders, effects, and rendering tools to create visually striking projects.
I'm a McGill Computer Science Student in my final semester. I grew up playing video games and I was easily captivated by the possibilities of the medium. What began as a recreational endeavor in 3D modeling, merged with my academic pursuits in CS, enabling me to explore game development as both an artist and a programmer.
Since beginning my undergraduate degree 3 years ago, I've had the opportunity to work in AAA production pipelines at Ubisoft, as well as contract as a tech artist for local indie studios.
I still love playing games.
Software Applications
- Unity- Blender
- Photoshop
Languages
- HLSL · C#- Python · C++
- JavaScript · Java · C